Reflections on Contested Spaces

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On 5th of August, we opened “Contested Spaces” at the PLACE gallery on Fountain Street in Belfast, an exhibition of five digital, or virtual, sculptures set into video footage of locations around Belfast city. The sculptures were all created by designers working at Frank, with the overarching purpose of the project to inspire creative thinking, experimentation and research into new techniques in motion graphics. The project had its roots in ISEA09 (The International Symposium of Electronic Arts), where I was asked to take part in a panel discussion about ownership of digital versus real-world spaces, and was supported by the Creative Industries Innovation Fund. From start to finish, we spent just under a year creating Contested Spaces. You can read more detail about the process and background on the project blog http://www.frankideaworks.com/digitalsculptures  …and the finished sculptures can be viewed at http://www.contestedspaces.net

This was the first time we’d formalised and focused the studio’s creative experiments into a single, major project and a lot of ideas, discoveries, challenges and surprises fell out of it. These could be considered the edited highlights…

Hold it together with a blog
We didn’t initially propose to plot the course of the project with a blog, but someone suggested it and it turned out to be a great idea. As well as giving the Arts Council a reassuring update on how CIIF money was being spent, it helped bring all of our ideas together and, seeing them side by side, challenge how they related to each other – how they worked as a series. It was a tangible reference point in a project that was often complex and abstract.

CS Blog

Get back to the idea
We wrote our own brief, we commissioned ourselves, we had no client to answer to or message to carry. We could interpret the brief in so many possible ways, with no arbiter to call it right or wrong so it wasn’t surprising that at times things drifted and decisions weren’t really being made. Every time one of us went off track, the comment that steered us back onto the road was something to do with focusing on the idea or the essence of the story behind each of the sculptures.

Get back to the idea

Slow can be good
Most design projects are in and out of the studio in 6-8 weeks, with some happening much faster. Running the Contested Spaces project alongside this allowed for a kind of creative decompression which benefitted both. As it was essentially a research and development exercise snap decisions tended to feel wrong, they usually led into the comfort zone.

Good can be slow
We commissioned Steven Quinn, Belfast’s most louche camera man, to shoot the five sculpture locations. We asked him to try and capture each of the scenes as though he had just stumbled upon it. The camera work should be shaky, rushed and maybe a bit frantic. This was great for the feel and tense atmosphere of the sculptures, but turned out to be a real headache for the software we were using to ‘track’ the sculptures into the footage – the motion blur and focus shift dazing the software every few seconds. So we had to learn how to help the technology. It slowed us down and made brains hurt, but we learned a lot more – after the style of Mr Miyagi.

tracker madness

Harness the power of shame
We let the project mature at its own rate, we didn’t rush it. But it still needed a conclusion, and to help reach it nothing is more motivating than the prospect of public humiliation. Organising and committing to the exhibition made a genuine difference to the successful completion of the work on time, and also to the standards we set ourselves.

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Digital Sculptures in Belfast’s Contested Spaces

We’ve been busy of late, putting the finishes touches to a wildly ambitious self-initiated project. What does that mean? ‘Self-initiated’ in that it’s a project borne out of invention and curiosity – distinctly lacking in any discernable client brief.

So is this is a design project per se? Not really actually. Digital Sculptures, or ‘Contested Spaces’ as we’ve renamed it, is an investigation or experiment in motion graphics with a social backdrop. It that asks a simple question: How can we represent the history of a contested civic space digitally? Or, what might these flashpoints look like if realised virtually?

No better time that July to discuss tension arising from cicvic spaces in Belfast. On reflection, perhaps the question isn’t quite as simple as we initially thought. Nevertheless, Frank has created (almost there…) a series of five sculptures using a variety of digital technologies and composited them into filmed scenes around our home city of Belfast.

More to follow very soon with a dedicated website showcasing all 5 films and an exhibition hosted by our friends at PLACE. You can view a preview at the Digital Sculptures blog here.

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OFFF is on!

It’s been a good year for inspiration. And there’s more on its way for team Frank as we jump on a flight to Paris this week. A small but perfectly formed team of four design desperadoes will be attending OFFF 2010 Paris which takes place on Thursday through to Saturday.

OFFF bills itself as the international festival for post-digital creation culture… whatever that means, it’s sounds right up our street. The cast of speakers includes like-minded souls and bright lights such as Dixon Baxi, Matt Pyke of Universal Everything, Non-format, The Mill and Neville Brody. Hoping to hit up Paris’ Social Club for Offbeat the official conference opening party on Thursday night.

Keep an eye on these pages for a review of the conference and maybe some snaps.
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We made ART

We’ve just delivered a comprehensive graphics package for BBC Northern Ireland’s new arts review show “Art Space”.

The show sets out to bring art into focus – to give it exposure. So our big idea was to take this literally, and make the letters of the word art appear out of the environment.

Our friends at Replay Theatre Company gave us unrestricted access to shoot the sequences in the OMAC building (thanks Eimear) and with the help of three UU art students, Karla Burns, Stephen Pierce and Jonathan Fleck we set up the letterform installations. Another art student Lesley Miller, kindly volunteered to be the R. No easy task! Andy Henry art directed the shoot and the BBC sent over their crack camera crew to capture it all.

You can watch the finished title sequence here, and check out the show on BBC1 Northern Ireland on Wednesdays at 11pm.

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10 FOR 10 @ Belfast Film Festival

Frank are pleased to be contributing to the 10 FOR 10 Exhibition at Belfast Film Festival.

The Film Festival are marking their 10th birthday and celebrating 100 years of cinema in Belfast. We were commissioned along with 8 other Belfast-based designers to re-interpret a poster for a selection of films from each decade (chosen by the festival).

Some of the films included are A Lad from Old Ireland (1910), The Blue Angel (1930), Experiments in the Revival of Organisms (1940) and La Dolce Vita (1960).

Here’s Andy McHugh’s contribution — a re-interpretation of Wild At Heart (1990).

And my contribution — a re-interpretation of The Philadelphia Story (1940).

The exhibition, opening tonight at The John Hewitt Bar will run throughout the festival.

http://www.belfastfilmfestival.org/2010/programme/films/475

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Adventures in Austin – Frank’s visit to SXSW

Valerie Casey, The Designers' Accord

Valerie Casey of the Designers' Accord at SXSW Interactive

The sizable time lapse between returning to Belfast from Austin, Texas and this post, goes some way to explaining the brain-frying overwhelm of new information, trends, and insight gleaned form a shotgun visit to the lone star state to attend the indomitable South by Southwest.

The 4 day interactive conference was marked by a cacophony of tweets, hash-tags and buzzing iphones punctuated by the omnipresent ‘sxsw’ acronym. Stephen and I were latecomers to the party – tragically disorganized, we made a last ditch decision to apply for Invest NI’s trade mission and shipped out to Austin, arriving on Saturday with three days of digital inspiration ahead of us.

The event itself is difficult to describe. The format pans out as a series of talks, panel discussions, workshops and book signings. There are wall-to-wall demonstrations of new software and social media tools. And there’s beer… lots of beer. The four day interactive event makes way for the music conference which runs for the following five days. Alongside both, a weeklong film conference takes place and for me, the most exciting talks and workshops we attended where when two or three of these disciplines converged. Twitter seemed to be everywhere at the conference. Apparently it was at SXSW, that Twitter went stratospheric in 2007 – no surprise then that Twitter CEO Evan Williams, rocked up for a keynote interview on Sunday afternoon. A slightly wooden delivery but nonetheless entertaining to see several thousand ‘fan-boys’ tweeting their asses off with one eye on the jumbotron.

There were many highlights of our visit (and we can only speak about the Interactive section), but here’s our top five…

1. Valerie Casey of the Designers Accord gave a compelling talk on how design can affect social change. A stalwart of Pentagram, Frog and Ideo and apparently one of Business Week’s ‘World’s most influential designers’, Casey gave a very polished pitch on the Designers’ Accord values and social agenda.

2. Earlier that day, filmmaker, artist and musician Michel Gondry (The Science of Sleep, Eternal Sunshine of the Spotless Mind) discussed his remarkable body of work and his latest film, an intimate portrait of his family entitled The Thorn In The Heart which was screened at SXSW. Inspiring, reflective and quite hilarious.

3. We attended an excellent panel discussion called ‘Interactive Documentaries: A Multidimensional Narrative’. The panel suggested that documentaries are just not about ‘documenting’ an event – they interpret and synthesize many sources of information to explain a situation or express a specific point of view. Panelists used their experience and case studies to ask where the user interacts with this specific projects? Of particular interest was Victoria Ha and her ‘Redress Remix ‘project for Toronto’s Stitch Media as was the input from Dan Gluckman, the man behind BBC web 2.0 experiment; the Virtual Revolution.

4. ‘Extending the movie’s narrative online’ was another enlightening panel format. A great session that got under the skin of how to roll-out a transmedia (or multiplatform) marketing campaign. REPO MEN Director, Miguel Sapochnik, joined the author of Wired Magazine’s ‘Vanished’ project Evan Ratliffe and Double Barrel Motion Labs CEO Jeff Krelitz in a discussion about extending the story of new movie REPO MEN into the virtual world. The session featured the debut of the film’s motion comic character lead-in to the film.

5. As Stephen and I went along wearing our multiplatform hats, we were interested in the crossover worlds of Frank’s work in digital and moving image. SXSW seemed to serve up a feast of content and breaking trends in this area. In fact I can’t imagine another event anywhere in the world that would have a such a concentration on brand, digital and motion graphics. Perhaps the shining light in this regard was ‘Multiplatfrom Storytelling’, a talk delivered by the creator of NBC’s ‘Heroes’ TV series, Tim Kring. Once upon a time, storytelling was restricted to a single and isolated medium – television, film, a book. Kring’s thesis is that technology has changed everything, providing new tools for a story to play out across multiple media platforms, engaging and interacting with audiences across a variety of screens. Heroes has been held up as the de facto ‘ How to…’ of multi-platform delivery and the examples provided were stunning in their sheer detail, adherence to narrative structure and joined-up approach to developing the programme brand and its loyal followers.

That’s a snapshot of Frank’s whirlwind trip to Austin. We managed to cram a lot more in, attending sessions on game culture, design thinking, agency process, workflow, and several ‘app-tastic’ sessions on mobile marketing and design. Too much to document in one sitting but definitely eye-opening and always inspired.

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Generator Entertainment | Ghost in the Machine

We delivered a graphics package for a feature film shot entirely in Belfast called ‘Ghost Machine’. Produced by Generator Entertainment, the movie follows the story of two US army technicians as they battle a vengeful spirit that has infected their stolen military software. We created the film’s opening title sequence and an extensive package of  graphics for the military software interface that appears on monitors throughout the movie. Key storytelling aspects were conveyed using the computers’ bespoke operating system ‘Submerge’ which was designed, built and animated by the team at Frank. Read more>>

Watch our our Ghost Machine graphics reel here
Watch the Ghost Machine official trailer here

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Frank goes to SXSW

Stephen and Damian are heading off to Austin Texas to South by Southwest. Billed as the premier destination for discovery, SXSW is a network of conferences & festivals offering a unique convergence of original music, independent films, & emerging technologies. Find out more at www.sxsw.com

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NO FAT CATS

Clanrye, an organisation born out of charity have created NO FAT CATS to empower people in the third world through investment and mentoring.

Our development brief was to ‘create an identity to effectively communicate our values in a world of fair-trade confusion’. Our challenge was to create a visual identity that covers website and a diverse product range including jewelry, alpaca wool hats and hoodies and pashmena scarves. NO FAT CATS as a name is very confrontational – how could we make this offering appropriate for consumers who have no intention of say, joining a street protest but want to make a difference by buying ethically?

Our solution is a modular identity system that works on ‘variable levels of rage’. The appropriation of the recognisable scissor icon lends itself to ‘cut out the greed’, but when turned on its side it also becomes an icon reminiscent of the charitable ribbon. This means you pick and choose elements to suit the context – a ‘ribbon’ can be used to brand jewelry, while a scissor chopping off a banker’s tie is used on an activist’s t-shirt.

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Frank | Digital Sculptures

Moving Image
Supported by the Arts Council’s Creative Industries Innovation Fund, we’ve started work on an innovative research project with the goal of creating a series of digital sculptures.

Combining a range of technologies including digital video and 3d animation, Connie, Stephen, Andy H and Andy Mc will be be storyboarding, shooting, directing, and animating each sculpture – ultimately exhibiting the finished work in a local art gallery. This is going to be a lot of fun…

>> We’ve set up a blog to track the project’s progress >>

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